I am not currently continuing this since XHTML will soon be replacing HTML. I'll try to learn more XHTML in the meantime. New pupils will be taught XHTML rather than the old HTML. It's always better to learn something right the first time, but neither way is wrong. However, because my browser is only IE 5.0, HTML 4.0 none of the new stuff is supported. I'm sure I'm not the only user out there that has this problem, so I'm in no rush to get a new computer just for this reason. Microsoft made it very difficult to update IE versions. One reason is because the computer to be updated must be the one connected to the internet and you cannot download the install program (not even if you are distributing the free thing on CD like you can Direct X. Microsoft wants your money for shipping). And don't even start about Windows 2000. I dished up the true dirt on that OS. If you don't know what's wrong, try saving a gif from Internet explorer and you'll realize you can only save it as a bmp. Why can't it save a gif as a gif? Pure laziness; scamming the trusting consumers.
I've been heavily into cracking passwords that many games use. I've made a Password Generator for Megaman 2 and Password Variators for Megaman X2 and X3. I now learned the coding scheme behind them and I'm back to working on Tails Adventure. So far, the scheme is similar. All available item combinations work together, but as I add more items, I can't check every possibility (there's over 1000). Any errors found would be easy to find since one error results in an entire invalid password. And its hard to isolate a single item because the item may work fine with certain other combinations. For the most part, each item works. However, there are a few that likely don't. Going in order of the item screen (top to bottom, left to right in the generator), the first 2 items work perfectly with all items before them. This means that when I get the 3rd item, I'll try it with the previous matches (8 possibilities), and then the 4th will be 16. In the long run, I'll have 2^32+ possibilities to go through. But I don't have to do all of that. The password scheme follows an array of numbers. I just need one of those filled out per item's use of address and that item will be good for any possibility. The items on the right (like the Red Chaos Emerald) have many more in the array defined due to items coming before them. Just to double check all of the first items, I'm going to reverse the order to ensure that they have their invert side of the array to work with (also allowing for reverse engineering of passwords).
I must syncrhonize all the files on the site with my backups at home. Then I have to keep them that way. This way, when I have to move, I'll have no problems. The counter and guestbook will also be forwarded. All this is going to be a pain. I've got about 12 mb of stuff to move 1 at a time.
The scramble option now has a percent display. However, it is not very accurate. Multiply the delay by 4 and you'll get the true loading time. Because the percent only works on the first of 2 phases, the 2nd one is not measureable because it is dependent on your computer's speed. Though I haven't seen much difference tested on a 500mhz and a 1ghz. Also, I tried to fix the preloading of all images, but I don't think it worked yet.
Now has shortcut keys. You can press Alt+S to scramble and Alt+P to show a preview. To do this, you must have IE 4.0+ or Netscape 6.0+. But Netscape hasn't been known to work with this site (and why care since it took them until recently to support some of the old standards...).
Sonic & Knuckles Collection Save File Editor.
files for you to save and load. I would need some kind of fancy expensive program costing more than some people's entire lives are worth. But I can have the
(rather than just ASCII). I found one that can and it's free, but I'm not satisfied yet. The page will be very large I'm afraid, but I'll try to get it to be able to read pasted hex code too. Lots done. Now supports all Time Trial, Sonic 3 files, and the first Sonic 3 & Knuckles save.
This is not a garbage can. It's where runner-up or things I'm not really working on much go.